Draw Opening

Allows the breaker to create an exit and small passageway so long as there was a place for such an exit or passage to exit into.

Tier II - Fourth Wall Break

You use some kind of writing implement to draw an opening on the wall, ceiling or floor, if it could lead somewhere within a short distance, it does.

Break Tier II
Action Type Action
ARP Cost 2
Range 2 Meters
Requirements Peer Through Active, 1 Free Hand
Sustain No
Break Traits Visible

Effect: You create a visual portrayal of a Door, Portal or Opening on a Wall, Ceiling or Floor. If there is a Room, Exit or Hallway within the Range of this Break then the illustrated Opening culminates into Reality and is usable by any and all creatures for the foreseeable future.

It was not detectable before because it did not exist and creatures familiar with the area will be baffled as to how they missed it and will assume it was either very well hidden or created by magic.

Overpower: The Breaker can spend an additional Power Pool Point to increase the Range of this Break by +2 Meters.