Digital Age - Hand-to-Hand Weapons

A collection of Hand-to-Hand Type Weapons available in the Digital Age.

Digital Age - Hand-to-Hand Weapons

Hand-to-Hand Weapons

Hand-to-Hand weapons are those that are wielded in close quarters and “unarmed” combat. They are defined by their ability to enhance the types of attacks and moves performed in fistfights.

Table of Hand-to-Hand Weapons

Weapon Type / Weapon Name Description Hands Damage Die / Dice Damage Type(s) Range Materials Item Traits Cost
Hand Wraps Wraps added to the hands to protect them during a fistfight. 1-2 1d4 + 1 Blunt 1 M Cloth Common,  Crafted,  Tiny, Concealable, Useful,  Quick Strike 2 Dollars
Coin Roll(1) A simple roll of 20 silver coins held in one's closed fists. 1-2 1d4 +1 Blunt 1 M Metal Common, Forged,  Tiny, Concealable, Useful,  Quick Strike 2 Dollars
Brass Knuckle(1) A cast brass knuckle, taboo in any fistfight. 1-2 1d6 Blunt 1 M Metal Common, Forged,  Tiny, Concealable, Equipment, Quick Strike 4 Dollars
Spiked Duster(1) A forged metal knuckle duster with spikes protruding from the knuckles. 1-2 1d4 +2 Puncture 1 M Metal Uncommon,  Forged,  Tiny, Equipment, Quick Strike 5 Dollars
Katar (Punching Dagger)(1) A blade designed to be used via a punching motion, with a wide tapering blade and knuckle grip. 1-2 1d6 Puncture or Slash 1 M Metal Uncommon, Forged,  Quick Strike 8 Dollars
Light Armor Gauntlets(2) A set of light armor gauntlets, adding some weight to one’s blows. 1-2 1d6 Blunt 1 M Metal or Leather Common, Forged, Small, Equipment, Armor 2 8 Dollars
Medium Armor Gauntlets(2) A set of medium armor gauntlets, adding considerable weight to one’s blows. 1-2 1d8 Blunt 1 M Metal Uncommon, Forged, Small, Equipment, Armor 3 12 Dollars
Wrist Rings A set of thick metal rings worn on one’s wrists and forearms. They add weight to each blow and allow the user to block with the rings. 1-2 1d8 Blunt 1 M Metal Uncommon, Forged,  Small, Equipment, Armor 4 16 Dollars
Heavy Armor Gauntlets(2) A set of heavy armor gauntlets, adding significant weight to one’s blows. 1-2 1d8 +2 Blunt 1 M Metal Rare, Military,  Forged, Small, Equipment, Armor 4 20 Dollars
Flintlock Gauntlet(1) A gauntlet with a small flintlock pistol barrel attached. Features a modified flash pan that allows the weapon to fire on impact. Does not require lead shot, only powder and wadding. The blast generated by the firing of the weapon is highly effective at dealing damage at point blank range.  1-2 1d6 B +  1d8 + 2 K Blunt + Kinetic (when loaded) 1 M Metal Uncommon, Forged, Small, Equipment, Armor 2, Loud,  Single Shot, Slow Reload 60 Dollars
Steam Gauntlet(1) A pair of heat resistant gauntlets with attached hoses that connect to a worn backpack steam boiler, allowing the user to blast their opponents with steam with each strike. 1-2 1d8 B + 1d6 B Blunt + Burn (when loaded) 1 M Metal Rare, Forged, Medium, Equipment, Armor 2, Mechanical 100 Dollars
Gun Gauntlet(1) An armored gauntlet and wrist guard that houses a concealed break action pistol. Uses .50 Cartridge Ammo. 1-2 1d8 B +/or 3d4 K Blunt plus/or 3d4 Kinetic (when loaded) 1 M (Gauntlet) / 20 M (Gun) Metal Rare,  Forged, Small, Equipment, Armor 2, Mechanical, Single Shot, Standard Reload 280 Dollars
Pneumatic Gauntlet An armored gauntlet and wrist guard that houses a concealed pneumatic device. The device rapidly deploys a 20 cm steel rod when activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. 1-2 2d6 P (On) 1d8 B (Off) Puncture, Blunt 1 M Metal Rare, Manufactured, Mechanical, Armor 2, Critacular II, Heavy,   Loud 550 Dollars
Robo- Gauntlets A robotically enhanced armored gauntlet and wrist guard. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts Off when it runs out of power. 1-2 2d6 P (On) 1d8 B (Off) Puncture, Blunt 1 M Metal, Plastic Rare, Manufactured, Mechanical, Armor 2, Impact II, Heavy, Block Breaker  750 Dollars
Drill Gauntlet An armored gauntlet and wrist guard that covers the user's hand in a large power drill. Requires a Motion to Turn On. Uses a PP10 Battery per hour of operation. It immediately shuts Off when it runs out of power. 1-2 2d8 P (On) 1d8 B (Off) Puncture 1 M Metal, Plastic Rare, Manufactured, Mechanical, Armor 2, Armor Piercing III, Heavy 950 Dollars