Digital Age - Firearms & Ammunitions
A collection of Firearm Type Weapons and their various Ammunitions available in the Digital Age.
Firearms
While there are many types of firearms, the skills needed to fire, reload and operate any firearm has overlap with most other firearms. This basically means that training in any firearm is training in all firearms.
Black Powder Firearms
Black Powder Firearms are defined by their use of ignited black powder to launch various projectiles out of strong narrow tubes often called cannons, muskets, pistols or guns.
Table of Black Powder Firearms
Weapon | Description | Hands | Damage Die / Dice | Damage Type | Range | Ammo | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Flintlock Pistol | A curved, rounded handle of wood secured to a unrifled metal barrel, flintlock system and activating trigger, loaded with black powder, wadding and lead ball shot. | 1 | 3d4 + 2 | Puncture | 10 M | Lead Ball, Wadding, 4 oz. Black Powder | Common, Ranged, Slow Reload, Single Shot, Forged, Mechanical, Loud, Impact I | 25 Dollars |
Duckfoot Pistol | A curved, rounded handle of wood secured to several unrifled metal barrels splayed out in a design reminiscent of a duck’s foot. It has a flintlock system and activating trigger, loaded with black powder, wadding and lead ball shot. One pull fires all 6 barrels. | 1 | 3d4 + 2 | Puncture | 5 M Cone(up to 6 targets can be hit) roll 1 attack Roll vs all targets in cone | Lead Balls(6), Wadding, 12 oz. Black Powder | Uncommon, Ranged, Slow Reload, Single Shot, Forged, Mechanical, Loud, Impact I | 30 Dollars |
Flintlock Musket | A sturdy stock of wood secured to a long unrifled metal barrel, flintlock system and activating trigger, loaded with black powder, wadding and lead ball shot. | 2 | 3d4+ 2 | Puncture | 20 M | Lead Ball, Wadding, 4 oz. Black Powder | Common, Ranged, Slow Reload, Single Shot, Forged, Mechanical, Loud, Impact I | 40 Dollars |
Repeating Musket | A sturdy stock of wood secured to a long unrifled metal barrel, flintlock system and activating trigger, loaded with black powder, wadding and lead ball shot. | 2 | 3d4+ 2 | Puncture | 20 M | Lead Ball, Wadding, 4 oz. Black Powder | Uncommon, Ranged, Standard Reload, 6 Shot, Forged, Mechanical, Loud, Impact I | 100 Dollars |
Blunderbuss | A sturdy stock of wood secured to a long unrifled metal barrel that widens at the firing end, flintlock system and activating trigger, loaded with black powder, wadding and lead ball shot. | 2 | 3d6 + 2 | Puncture | 10 M | Lead Ball, Wadding, 6 oz. Black Powder | Common, Ranged, Slow Reload, Single Shot, Forged, Mechanical, Loud, Impact I | 45 Dollars |
Hand Cannon | A sturdy stock of wood secured to an extra wide unrifled metal barrel, flintlock system and activating trigger, loaded with black powder, wadding and lead ball shot. | 2 | 5d4 + 2 | Puncture | 20 M | Cannonball, Wadding, 1 lb. Black Powder, Full Round Action | Uncommon, Ranged, Slow Reload, Single Shot, Heavy, Mechanical, Loud, Impact II, High Powered Weapon | 60 Dollars |
Hand Mortar | A sturdy stock of wood secured to an extra very short, wide ball shaped metal barrel, flintlock system and activating trigger, loaded with black powder, wadding and an explosive mortar shot. | 2 | 5d4 +2 | Kinetic | 100 M | Mortar Shot, Wadding, 1 lb. Black Powder | Uncommon, Ranged, Slow Reload, Single Shot, Heavy, Mechanical, Loud, 1 Meter Blast, High Powered Weapon | 90 Dollars |
Naval Cannon | A full sized naval cannon removed from its wooden housing. Never intended to be wielded on foot. | 2 | 4d6 + 2 | Puncture | 30 M | Cannon Ball, Wadding, 2 lb. Black Powder, Full Round | Military, Ranged, Slow Reload, Single Shot, Super Heavy, Mechanical, Loud, Impact III, Demolisher, High Powered Weapon | 150 Dollars |
High Tech Firearms
High tech firearms are fantastical firearms that could have been, or may someday be invented.
Table of High Tech Firearms
Weapon | Description | Hands | Damage Die / Dice | Damage Type | Range | Ammo | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Arc Gun | A weaponized device capable of generating short range arcs of electricity. | 1-2 | 2d8 + 2 | Electrical | 10 M | PP10 Battery | Rare, Ranged, Variable, Slow Reload, 5 Shot, Manufactured, Mechanical | 800 Dollars |
Radiation Gun | A weaponized device capable of generating short range blasts of radiation. | 1-2 | 2d10 | Toxic | 2 M | PP10 Battery | Rare, Ranged, Variable, Slow Reload, 5 Shot, Manufactured, Mechanical | 800 Dollars |
Sonic Gun | A weaponized sound emitting device that is capable of damaging creatures and structures. It has a devastating psychological effect on living creatures hit in their cranial region. | 1-2 | 1d20 K Or 2d10 P | Kinetic (Body Shots) Psychic (Head Shots) | 10 M | PP10 Battery | Rare, Ranged, Variable, Slow Reload, 5 Shot, Manufactured, Mechanical | 850 Dollars |
Microwave Gun | A weaponized microwave emitting device capable of generating heat at a distance. | 1-2 | 4d4 + 4 | Burn | 5 M | PP10 Battery | Rare, Ranged, Variable, Slow Reload, 5 Shot, Manufactured, Mechanical, Burning | 900 Dollars |
Gunpowder Firearms
Gunpowder firearms are a direct advancement to black powder firearms. The powder used is now smokeless and the ammunition has been converted to metal cartridges that utilize a percussion cap that is activated by the weapon’s firing pin. Many of the longer ranged firearms have now had rifling added to barrels to increase projectile accuracy.
Table of Gunpowder Firearms
Weapon | Description | Hands | Damage Die / Dice | Damage Type | Range | Ammo | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Flare Gun | A device designed to fire bright and intensely burning flares of various colors that allow the user to convey various messages or signals. Can be used as a weapon. | 1-2 | 1d12 + 5 | Burn | 40 M | Flare Cartridge Shot | Uncommon, Ranged, Variable, Standard Reload, Single Shot, Manufactured, Mechanical, Burning | 200 Dollars |
Bolt Action Rifle | A long range rifle with a “bolt action” mechanism that allows the spent casing to be quickly ejected and a new round can be loaded after the weapon is fired. | 2 | 2d8 + 3 | Kinetic | 60 M | .45 Cartridge Shot | Uncommon, Ranged, Standard Reload, Single Shot, Forged, Mechanical, Loud, Impact II | 320 Dollars |
Winterfield Rifle | A modernized bolt action rifle with a spring loaded mechanism that allows multiple rounds to be cycled and fired before it must be reloaded. Requires a Motion between shots to cycle a new round into the chamber. | 2 | 2d8 + 3 | Kinetic | 50 M | .30 Cartridge Shot | Uncommon, Ranged, Standard Reload, 5 Shot, Forged, Mechanical, Loud, Impact II | 400 Dollars |
Double Barreled 12 Gauge Shotgun | A 12 gauge shotgun with 2 barrels, 2 triggers and 2 sets of sights. It has a break action reload that allows both barrels to be loaded simultaneously. | 2 | 3d6 + 3 | Kinetic | 20 M | 12 Gauge Shotgun Cartridge Shot | Uncommon, Ranged, High Powered Weapon, Standard Reload, 2 Shot, Manufactured, Mechanical, Loud, Impact III | 320 Dollars |
Sawed Off Shotgun | A 12 gauge shotgun with 2 barrels, 2 triggers and 2 sets of sights. It has a break action reload and has had the barrels and stock sawed off to allow the gun to be fired one handed and the cost of reduced range and stability. | 1-2 | 3d6 + 3 | Kinetic | 5 M | 12 Gauge Shotgun Cartridge Shot | Uncommon, Ranged, High Powered Weapon, Awkward, Standard Reload, 2 Shot, Manufactured, Mechanical, Loud, Impact III | 350 Dollars |
Breacher 12 Gauge Shotgun | A modernized shotgun with a tube feed mechanism that allows multiple rounds to be cycled and fired before it must be reloaded. Requires a Motion between shots to cycle a new round into the chamber. | 2 | 3d6 + 3 | Kinetic | 20 M | 12 Gauge Shotgun Cartridge Shot | Rare, Ranged, High Powered Weapon, Slow Reload, 8 Shot, Manufactured, Mechanical, Loud, Impact III | 400 Dollars |
Six Shooter Revolver | The weapon features a series of revolving chambers that house cartridges or rounds, these rounds can be fired out the weapon’s barrel when they are mechanically aligned by the pull of the gun’s hammer. | 1-2 | 2d6 + 3 | Kinetic | 30 M | .38 Special Cartridge Shot | Uncommon, Ranged, Variable, Slow Reload, 6 Shot, Forged, Mechanical, Loud, Impact I | 250 Dollars |
Break Action Pistol | A high caliber single shot pistol with a break action reload. | 1-2 | 3d4 + 4 | Kinetic | 30 M | .50 Caliber Cartridge Shot | Uncommon, Ranged, Variable, High Powered Weapon, Standard Reload, Single Shot, Forged, Mechanical, Loud, Impact II | 250 Dollars |
Four Shot Revolver | The weapon features a series of revolving chambers that house cartridges or rounds, these rounds can be fired out the weapon’s barrel when they are mechanically aligned by the pull of the gun’s hammer. | 1-2 | 1d12 + 2 | Kinetic | 30 M | .36 Cartridge Shot | Uncommon, Ranged, Variable, Slow Reload, 4 Shot, Forged, Mechanical, Loud, Impact I | 200 Dollars |
Snub Revolver | A lower caliber and more concealable version of the Four Shot Revolver. | 1 | 1d8 + 2 | Kinetic | 20 M | .22 Cartridge Shot | Uncommon Tiny, Ranged, Slow Reload, Mechanical, Concealable, 4 Shot, Loud, | 120 Dollars |
Derringer | A small and concealable over-under pistol with 2 barrels and a break action reload. | 1 | 1d10 + 2 | Kinetic | 10 M | .32 Cartridge Shot | Uncommon Tiny, Ranged, Standard Reload, Mechanical, Concealable, 2 Shot, Loud, Impact I | 120 Dollars |
Slide Action Pistol | A small semi-automatic firearm with a slide-lock that slides back from the recoil when the weapon is fired and in that motion ejects the spent shell and reloads another from the magazine contained within the handle. | 1-2 | 1d10 + 2 | Kinetic | 30 M | .32 Cartridge Shot | Rare, Small, Ranged, Variable, Quick Strike, Standard Reload, Manufactured, Mechanical, 10 Shot, Loud, Impact I | 300 Dollars |
Submachine Gun | A smaller automatic firearm with a half stock and spring fed magazine. | 1-2 | 1d6 + 2 | Kinetic | 20 M | .32 Cartridge Shot | Rare, Military, Medium, Ranged, Variable, Automatic Weapon, Quick Strike, Rapid Fire, 20 Shot, 4 Shot Burst, Standard Reload, Manufactured, Mechanical, Loud, Impact I, Danger Zone I | 400 Dollars |
Assault Rifle | A larger automatic firearm with a shoulder stock and spring fed magazine. | 2 | 1d8 + 2 | Kinetic | 30 M | .45 Cartridge Shot | Rare, Military, Medium, Ranged, Automatic Weapon, Quick Strike, Rapid Fire, 30 Shot, 3 Shot Burst, Standard Reload, Manufactured, Mechanical, Loud, Impact I, Danger Zone II | 500 Dollars |
Light Machine Gun | A massive automatic firearm with a shoulder stock, tripod stand and spring fed magazine. Meant to be fired while stationary or prone. | 2 | 1d10 + 2 | Kinetic | 30 M | .50 Cartridge Shot | Rare, Military, Medium, Ranged, High Powered Weapon, Automatic Weapon, Quick Strike, Rapid Fire, 30 Shot, 3 Shot Burst, Standard Reload, Manufactured, Mechanical, Loud, Impact II, Danger Zone III | 750 Dollars |
Sniper Rifle | A larger firearm with a shoulder stock, extended barrel and scope mount. | 2 | 2d10 + 2 | Kinetic | 100 M | .50 Cartridge Shot | Rare, Ranged, Military, High Powered Weapon, Long, Scoped, 5 Shot, Slow Reload, Manufactured, Loud, Impact III, Critacular II, Pierce Through I | 500 Dollars |
Gatling Gun | A massive gatling gun with three to six rotating barrels. Typically used as a mounted weapon. Only the strongest creatures can carry and wield this weapon unmounted. | 2 | 3d6 + 2 | Kinetic | 30 M | .50 Cartridge Shot | Uncommon, Ranged, Automatic Weapon, High Powered Weapon, Slow Reload, 54 Shot Reload, 6 Shot Burst, Awkward, Super Heavy, Forged, Mechanical, Loud, Impact II, Danger Zone II | 500 Dollars |
Minigun | A massive gun with three to six-twelve rotating barrels. Typically used as a mounted weapon. Only the strongest creatures can carry and wield this weapon unmounted. | 2 | 4d4 + 2 | Kinetic | 30 M | .32 Cartridge Shot | Rare, Military, Ranged, Automatic Weapon, High Powered Weapon, Slow Reload, 100 Shot Reload, 10 Shot Burst, Awkward, Super Heavy, Manufactured, Mechanical, Loud, Impact II, Danger Zone III | 650 Dollars |
Machine Gun Turret | A massive machine gun meant to be used as a mounted weapon. Only the strongest creatures can carry and wield this weapon unmounted | 2 | 2d12 + 2 | Kinetic | 50 M | .50 Cartridge Shot | Rare, Military, Ranged, Quick Strike, Automatic Weapon, High Powered Weapon, Slow Reload, 54 Shot Reload, 6 Shot Burst, Awkward, Super Heavy, Manufactured, Mechanical, Loud, Impact III, Danger Zone III | 800 Dollars |
Flamethrower | A device capable of projecting a stream of high heat fire long distances. | 2 | 3d6 + 2 | Burn | 20 M | Flame Gas Canister | Rare, Ranged, Slow Reload, 10 Shot, Manufactured, Mechanical, Burning | 800 Dollars |
Grenade Launcher | A break action rifle with a stock that fires a 40 mm Grenade Cartridge that explodes on impact. | 2 | 3d6 + 2 | Kinetic | 20 M | 40 mm Grenade Cartridge Shot | Rare, Ranged, Single Shot Standard Reload, Manufactured, Mechanical, Loud, Impact II, 1 Meter Blast | 1,000 Dollars |
RPG Launcher | A device that fires a rocket propelled grenade that explodes on impact. | 2 | 5d6 + 2 | Kinetic | 40 M | RPG Shot | Rare, Ranged, Single Shot Slow Reload, High Powered Weapon, Manufactured, Mechanical, Loud, Impact III, 1 Meter Blast | 2,500 Dollars |
Micro-Nuke Launcher | A device that fires a micro-nuclear explosive projectile that detonates on impact; hopefully, at a safe distance. | 2 | 10d10 + 10 | Kinetic / Toxic | 100 M | Micro-Nuke | Rare, Ranged, Single Shot Slow Reload, High Powered Weapon, Manufactured, Mechanical, Loud, Explosive Impact III, 10 Meter Blast | 1 Million Dollars |
Non-Lethal Firearms
Non-lethal firearms are defined by their inability or reduced capacity to kill, maim or injure.
Table of Non-Lethal
Weapon | Description | Hands | Damage Die / Dice | Damage Type | Range | Ammo | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Dart Gun | A small Co2 powered firearm that can fire syringe darts filled with various medications. | 1-2 | N/A | N/A | 20 M | Syringe Darts, Co2 Cartridge | Rare, Small, Ranged, Variable, Quick Strike, Standard Reload, Manufactured, Mechanical, 6 Shot | 350 Dollars |
Stun Gun | A small firearm-like device that fires projectiles connected to wires that are capable of delivering a stunning shock. The device can be “fired” up to 10 times after a successful “Hit”. You do not need to roll Attack Rolls to “fire” the weapon a creature Hit by this weapon’s initial Attack. When the weapon Hits or Misses it is considered to “Activate” must be reloaded in order to Activate again. Creatures may use their Action to Roll a Athletics or Fine Motor Skill Roll in order to attempt to remove the stun gun prongs from their body and end this effect. The DC is 14. | 1-2 | 2d8 NL | Non- Lethal | 5 M | PP10 Battery, Stun Darts & Wire Pack | Rare, Small, Ranged, Variable, Single Shot, Slow Reload Stun Weapon | 250 |
Toy Firearms
While they may be considered toys, most of these firearms can still cause some harm.
Table of Toy Firearms
Weapon | Description | Hands | Damage | Damage Type | Range | Ammo | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Airsoft Gun | A small air powered toy gun that fires soft plastic projectiles. | 1-2 | 1 | Puncture | 20 M | Airsoft BBs | Uncommon, Toy, Single Shot, Quick Reload | 20 Dollars |
BB Gun | A small air powered toy gun that fires tiny metal projectiles. | 1-2 | 1 | Puncture | 20 M | BBs | Common, Toy, 100 Shot, Quick Reload | 10 Dollars |
Paintball Gun | A compressed gas powered toy gun that fires paintballs. Uses 1 Co2 Canister every 100 Shots. | 1-2 | 1 | Blunt | 20 M | Paintballs, Co2 Canister | Uncommon, Toy, 50 Shot, Slow Reload | 20 Dollars |
Pellet Gun | A compressed gas powered toy gun that fires paintballs. Uses 1 Co2 Cartridge every 25 Shots. | 1-2 | 1d2 | Puncture | 30 M | Pellets, Co2 Cartridge | Uncommon, Toy, 25 Shot, Slow Reload | 20 Dollars |
Table of Black Powder Ammunition
Ammunition designed to be fired by various types of Black Powder Firearms.
Ammo | Description | Weapon Type | Traits | Cost |
---|---|---|---|---|
Lead Balls, Wadding and Powder(5) | Lead ball shot, complete with wadding and black powder, enough for 5 shots, designed to be shot from a black powder flintlock weapon. | Black Powder Weapons | Common, Tiny, Buried Projectile, Armor Piercing, | 1 Dollar |
Swivel Gun Ball, Wadding and Powder(4) | Small iron cannonball, complete with wadding and black powder, enough for 4 shots, designed to be shot from a black powder Hand Cannon or Swivel Gun. | Hand Cannons | Common, Small, Armor Piercing I | 5 Dollars |
Naval Cannon Ball, Wadding and Powder(4) | Medium iron cannonball, complete with wadding and black powder, enough for 4 shots, designed to be shot from a black powder Naval Cannon. | Naval Cannons | Uncommon, Small, Armor Piercing II | 8 Dollars |
Naval Cannon Chain Shot, Wadding and Powder(4) | Two small iron cannonballs connected to each other via a chain, complete with wadding and black powder, enough for 4 shots, designed to be shot from a black powder Naval Cannon. | Naval Cannons | Uncommon, Small, Armor Piercing I, 2 Meter Blast | 8 Dollars |
Naval Cannon Hook Shot, Wadding and Powder(4) | A massive iron grappling hook, complete with rope(50m), wadding and black powder, enough for 4 shots, designed to be shot from a black powder Naval Cannon. | Naval Cannons | Uncommon, Small, Armor Piercing I, Grapple Weapon | 8 Dollars |
Siege Cannon Ball, Wadding and Powder | Large iron cannonball, complete with wadding and black powder, enough for 1 shot, designed to be shot from a black powder Siege Cannon. | Siege Cannons | Uncommon, Small, Armor Piercing III | 10 Dollars |
Mortar Shot, Wadding and Powder(4) | Specialized finned shot, complete with wadding and black powder, enough for 4 shots, designed to be shot from a black powder Mortar. | Mortars | Uncommon, Small, Armor Piercing I, Mechanical, 3 Meter Blast | 80 Dollars |
Table of Firearm Ammunition
Ammunition designed to be fired by various types of Firearms.
Ammo | Description | Weapon Type | Traits | Cost |
---|---|---|---|---|
.22 Caliber Cartridge Ammunition(5.6mm) X10 Rounds | A low caliber round used in smaller handguns and light precision rifles. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing I, | 5 Dollars |
.30 Caliber Carbine Cartridge Ammunition (7.62x33mm) X 10 Rounds | A medium caliber round used in more modern carbine rifles. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing I, | 6 Dollars |
Rubber .32 Caliber Cartridge Ammunition(7.65mm) X10 Rounds | A specialized medium caliber round used in handguns and precision rifles. Made of rubber so as to render the shots no-lethal. Converts Weapon Damage to Non-Lethal. | Gunpowder Firearms | Uncommon, Tiny, Impact II | 6 Dollars |
.32 Caliber Cartridge Ammunition(7.65mm) X10 Rounds | A medium caliber round used in handguns and precision rifles. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing I, | 6 Dollars |
.38 Caliber Cartridge Ammunition(9.65mm) X10 Rounds | A medium caliber round used in revolvers and some rifles. Sometimes referred to as the .38 Special. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing II, | 8 Dollars |
.44 Caliber Cartridge Ammunition(10.9mm) X10 Rounds | A larger caliber round used in large revolvers and some rifles. Sometimes referred to as the .44 Magnum. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing II, | 10 Dollars |
.45 Caliber Cartridge Ammunition(11.43mm) X10 Rounds | A large caliber round used in large revolvers and some rifles. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing II, | 10 Dollars |
.50 Caliber Cartridge Ammunition(12.7mm) X10 Rounds | A large caliber round used in large handguns, machine guns and sniper rifles. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing II, | 10 Dollars |
12 Gauge Buckshot Cartridge Ammunition(18.5mm) X10 Rounds | A large specialized round used in shotguns. Hits targets with a spread of small pellets. | Gunpowder Firearms | Uncommon | 10 Dollars |
12 Gauge Slug Cartridge Ammunition(18.5mm) X10 Rounds | A large specialized round used in shotguns. Hits targets with a large heavy round. | Gunpowder Firearms | Uncommon, Tiny, Armor Piercing II, +40 Meter Range | 10 Dollars |
12 Gauge Bean Bag Cartridge Ammunition(18.5mm) X10 Rounds | A large specialized round used in shotguns. Hits targets with a non-lethal bean bag. Converts weapon damage to Non-Lethal. | Gunpowder Firearms | Uncommon, Tiny, Impact III, +10 Meter Range | 10 Dollars |
Flame Gas Canister X 1 Canister | A canister of fuel designed for use in a flamethrower. | Flame Thrower | Rare, Tiny, Combustible | 20 Dollars |
40 mm Grenade X 1 Round | An impact grenade cartridge that is designed to be fired by a 40 mm Grenade Launcher. | Grenade Launcher | Rare, Tiny, Explosive | 50 Dollars |
RPG (Rocket Propelled Grenade) X 1 Round | A rocket propelled grenade designed to be launched by a compatible RPG launcher. | RPG Launcher | Rare, Small, Explosive | 100 Dollars |
Micro-Nuke X 1 Bomb | A micro-nuclear device that is designed to be launched by a Micro-Nuke Launcher. | Micro-Nuke Launcher | Rare, Small, Explosive | 150,000 Dollars |
Syringe Darts(10) | A syringe tipped dart that injects its contents on impact. Can hold a single dose of medicine or poison. | Dart Gun | Rare, Tiny, Recoverable, Fragile | 50 Dollars |
Stun Dart & Wire Pack | A pair of barbed electrodes that are connected to a pack of compressed coiled wire. Designed to be fired by a Stun Gun. | Stun Gun | Uncommon, Tiny, Single Use | 5 Dollars |
Airsoft BBs(100) | A tiny plastic ball called an Airsoft BB. Designed to be shot by an airsoft gun. | Airsoft Gun | Uncommon, Tiny, | 2 Dollars |
BBs(100) | A tiny metal ball called a BB. Designed to be shot by a BB gun. | BB Guns | Common, Tiny, Recoverable, | 1 Dollar |
Paintballs(50) | A soft gelatin or plastic casing filled with paint called a paintball. Designed to be shot by a Paintball Gun. | Paintball Guns | Uncommon, Tiny | 5 Dollars |
Pellets(10) | A metal projectile called a Pellet. Designed to be fired by a Pellet Gun. | Pellet Gun | Uncommon, Tiny, Recoverable | 2 Dollars |
Co2 Cartridge | A small metal cylinder filled with compressed Co2 gas. | Pellet Gun | Uncommon, Tiny, Single Use | 2 Dollars |
Co2 Canister | A large metal cylinder filled with compressed Co2 gas. | Paintball Gun | Small, Single Use | 10 Dollars |