Digital Age - Clubs
A collection of Club Type Weapons available in the Digital Age.
Clubs
Clubs are one of the broadest categories of weapon. They are defined by their 1-2 handed hefts and blunt weighted weapon heads. Clubs come in all shapes, designs and sizes. Everything from the humble blackjack to the double ended pole mace.
Table of Clubs
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Blackjack | A small leather strap, containing a lump of stone or lead. | 1 | 1d4 | Blunt | 1 M | Leather, Metal or Stone | Common, Tiny, Crafted, Concealable | 1 Dollar |
Cudgel | A simple gnarled branch of wood. | 1 | 1d4 | Blunt | 1 M | Wood | Common, Small, Crafted, Quick Strike | 1 Dollar |
Rolling Pin | A large kitchen rolling pin/ | 1 | 1d4 | Blunt | 1 M | Wood | Common, Small, Crafted, Useful | 1 Dollar |
Candlestick Holder | A heavy metal candlestick holder. | 1 | 1d4 | Blunt | 1 M | Metal | Common, Small, Forged, Useful | 1 Dollar |
Cane | A shaped wooden cane, possibly with metal ornamentation, primarily used to aid short city walks. | 1-2 | 1d4 | Blunt | 1 M | Wood, Metal | Common, Medium, Crafted, Fashionable, Quick Strike, Variable | 2 Dollars |
Gun Cane | A shaped wooden cane with metal ornamentation. This one contains a concealed revolver within. Uses .36 Cartridge Ammo. | 1-2 | 1d6 B or 1d12 K | Blunt or Kinetic | 1 M Cane / 20 Meters Gun | Wood, Metal | Rare, Forged, Impact I, Mechanical, 4 Shot, Slow Reload, Concealed Firearm, Loud | 250 Dollars |
Walking Stick | A length of carved and sanded wood, primarily used as a walking stick. | 1-2 | 1d4 | Blunt | 1 M | Wood | Common, Medium, Crafted, Fashionable, Quick Strike, Variable | 1 Dollar |
Billy Club | An all black club with a wrist strap and ridged handle, primarily used by police forces. | 1 | 1d4 + 1 | Blunt | 1 M | Hardwood or Metal | Uncommon, Medium, Finely Crafted, Quick Strike | 2 Dollars |
Tonfa | A rod of metal or wood with a standard club handle and side handle that allow the weapon to be used both offensively and defensively. | 1-2 | 1d4 + 1 | Blunt | 1 M | Metal or Hardwood | Uncommon, Medium, Finely Crafted, Quick Strike, Parrying Weapon, Variable | 4 Dollars |
Baseball Bat (Wood) | A wooden baseball bat intended for use as sporting equipment on a baseball field. | 1-2 | 1d6 | Blunt | 1 M | Wood | Common, Medium, Manufactured, Toy, Variable, Impact II | 5 Dollars |
Baseball Bat (Aluminum) | An aluminum baseball bat intended for use as sporting equipment on a baseball field. | 1-2 | 1d6 + 2 | Blunt | 1 M | Aluminum | Common, Medium, Manufactured Toy, Variable, Impact I | 10 Dollars |
Snap Baton | A steel baton that can retract and extend, allowing it to be concealed and carried more easily. | 1-2 | 1d6 | Blunt | 1 M | Steel | Uncommon, Small, Concealable, Manufactured Mechanical, Variable | 10 Dollars |
Stun Baton | A steel baton that contains an internal power source and features a pair of electrodes on its weapon end. Requires a Motion to power ON. Uses a PP10 Battery every 10 Attacks. Immediately shuts OFF when it runs out of power. | 1-2 | 1d6 E (On) 1d4 B (Off) | Electrical, Blunt | 1 M | Steel | Uncommon, Medium, Manufactured Mechanical, Variable, Stun Weapon (while powered ON) | 50 Dollars |
Cast Iron Pan | A frying pan made of thick cast iron, with a long handle for cooking over campfires. | 1-2 | 1d6 | Blunt | 1 M | Cast Iron | Common, Medium, Cast, Useful, Variable | 1 Dollar |
Monkey’s Paw | A weapon consisting of a small cannonball tied within a specific type of knot, which makes up the “paw”, and a rope handle. It is often used by sailors as a means of self defense. | 1 | 1d6 + 1 | Blunt | 1 M | Rope, Duckpin Bowling Ball | Common, Small, Crafted, Quick Strike | 5 Dollars |
Quarterstaff | A long length of carved and sanded hardwood used for self defense. | 1-2 | 1d6 | Blunt | 1 M | Hardwood | Common, Crafted, Quick Strike, Variable | 2 Dollar |
Stone Club | A shaped wooden club with a stone set in its head. | 1-2 | 1d6 | Blunt | 1 M | Stone, Wood | Common, Crafted, Impact I, Variable | 1 Dollar |
Mace | A forged metal metal pole with a heavy rounded ball at one end. | 1-2 | 1d8 | Blunt | 1 M | Wood, Metal | Military, Forged, Impact I, Variable | 4 Dollars |
Morningstar | A forged metal pole with a heavy spiked ball at one end. | 1-2 | 1d4 / 1d4 | Blunt, Puncture | 1 M | Metal | Military, Forged, Devastating I, Variable | 6 Dollars |
Torch | A simple wooden torch, wrapped in an oil soaked rag. | 1-2 | 1d4 +1 | Blunt + Burn | 1 M | Wood | Common, Crafted, Variable | 2 Dollars |
Polemace | A 2 meter pole with a small mace-head attached to each end. | 1-2 | 1d8 | Blunt | 1 M | Wood, Metal | Common, Forged, Variable, Quick Strike, | 5 Dollars |
Greatclub | A large gnarled branch of hardwood, too heavy for most to wield. | 2 | 1d10 | Blunt | 1 M | Hardwood | Common, Impact II, Heavy | 10 Dollars |
Lamp Post | A street grade lamp-post intended for the illumination of a city or town used as a melee weapon. | 2 | 1d12 | Blunt | 1 M | Metal | Common, Impact III, Super Heavy, Awkward | 100 Dollars |
Boom Staff | A massive metal staff containing a modified cannon that is activated by stabbing impacts. | 2 | 1d12 + 2d6 + 2 | Blunt + Kinetic (when loaded) | 1 M | Metal | Rare, Forged, Long,Heavy, Impact III, Slow Reload, 2 Shot | 180 Dollars |
Steam Staff | A massive metal staff containing a modified steam boiler and steam vents. | 2 | 1d12 + 1d6 | Blunt + Burn | 1 M | Metal | Rare, Forged, Long, Super Heavy, Impact II, | 200 Dollars |
Pneumatic Pole | A large metal pole containing a pressurizer and pneumatic devices on each end. The devices rapidly deploy 25 cm steel rods when the device is activated. Requires a Motion to Turn On. Uses 1 Liter of Diesel per minute of operation. It immediately powers down when it runs out of fuel. | 2 | 2d8 P (On) 1d12 B (Off) | Puncture, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact II, Loud | 450 Dollars |
Shock Pole | A large metal pole containing a battery pack, with high yield electrodes on both ends. Requires a Motion to Turn On. Uses a PP10 Battery per minute of operation. It immediately powers down when it runs out of power. | 2 | 2d8 E (On) 1d12 B (Off) | Electrical, Blunt | 1 M | Metal | Rare, Manufactured, Mechanical, Heavy, Impact II | 650 Dollars |