Devolve
Temporarily De-Evolve a Creature into a previous evolution.
Tier III - Druid Spell
Potentially cause a nearby creature to temporarily De-Evolve into a former version of their species.
Spell Tier | III |
---|---|
Action Type | Action |
Mana Cost | 5 |
Range | 5 Meters |
Requirements | Voice, 1 Free Hand |
Sustain | No |
Traits | Audible, Visible |
What once was, will be again.
Effect: Target a Large or smaller Sapient Living Creature within Range. The target creature must roll a Wisdom Saving Throw. The DC is equal to the caster’s Spell Save DC.
Fail: Creatures that Fail the Saving Throw are transformed into an evolutionary ancestor of their species(see table below). The narrator may choose which animal stat block to use on a case by case basis. They have all Attributes, Traits and Abilities subverted while in this form and instead use Attributes, Traits or Abilities of the animal into which they were transformed. They cannot wield weapons or wear equipment designed for non-animals in their animal form. Their AC, HP and Armor Values are replaced by those of the animal which they transformed. Any damage dealt in excess of the animal’s HP is dealt directly to the transformed creature’s HP Pool. If a creature is slain in an animal form they do not revert to their original form. Once, at the end of each of their turns the transformed creature may roll another Wisdom Saving Throw. If they succeed they immediately revert to their original form.
Pass: Creatures that Pass the Saving Throw are unaffected.
Species Group | Animal Ancestor |
---|---|
Amphibians | Frogs & Toads |
Aquatics | Fish, Rays, Sharks & Dolphins |
Avians | Birds |
Elementals | Elemental Sprites |
Faye | Fey Creatures |
Humanoids | Apes |
Gobloids | Monkeys |
Mammalians | Mammal of Origin |
Mutants | No Effect |
Reptilians | Reptile of Origin |
Invertebrates | Jellyfish & Slimes |
Shapeshifters | No Effect |
Trolloids | Badgers |
Arthropods | Insects, Arachnids & Crabs |
Overpower: The caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,
Or increase the Save DC for this instance of this Spell or Ability by 2.