Daze or Confuse

Attempt to temporarily Daze or Confuse an Opponent with the power of your dumfounding words.

Attempt to temporarily Daze or Confuse an Opponent with the power of your dumfounding words.

Maneuver Tier II
Action Type Motion
Panache Cost 2
Range 10 Meters
Prerequisites Same Language Understanding
Sustain No

Effect : Roll a Charm, Deception or Intimidate Skill Roll. If your combined roll exceeds your target’s unrolled Insight that creature becomes Dazed or Confused until the end of their next turn. Flip a coin or roll a die to determine.

Overpower : Spend an additional Panache to Overpower this Maneuver and add +2 Non-lethal Psychic Damage to its Effect, Or increase the Range of this maneuver by 5 Meters, Or add +2 to your skill roll made for this maneuver.