Cultist / Cultists (Human)
Devout and dangerous fanatics belonging to a violent cult.

Level 1 Entry
Medium - Humanoid - Biped
Information
Cultists are devout fanatics of their cult. They are even more dangerous than most armed humanoids due to their extreme devotion and lack of self preservation.
Behavior
Cultists typically engage in secret meetings and dark rituals by night or in secret. By day they act like any other human and can perfectly blend into any town or city. This makes cultists particularly difficult to root out.
Tactics
In battle cultists typically utilize complex plans and strange rituals to achieve their goals. Most cultists have one or two Spells or Invocations they can cast and will engage with magic until they run out of Mana or Faith or are forced into melee combat, in which case they will draw their ritual blade without hesitation.
Archetypes
Cultist
Cultist Training: Gain Training in the Skills of Arcane or Knowledge and Deception.
Gain Training with Knives.
Cultist Equipment: Acquire Cultist Robes and a Sacrificial Blade.
Occult Knowledge: Gain the ability to cast Spells or Invocations and acquire 2 Tier I Spells or Invocations. You convert Willpower into Mana or Faith for the purpose of casting Spells or Invocations. However whenever you cast a spell you deal 1d6 Psychic Damage to yourself.
Wise One: Your Maximum Mana or Faith Pool is Increased by 2.
Fervor: Acquire a Tier 1 Maneuver of your choice.
Traits
Adaptable
Humans have an extreme ability to adapt to new habitats and environments, if not Biologically than through the use of custom tools and structures. Because of this all Humans are considered trained with CON Saving Throws.
Persistence Hunter
Human development most often follows this path to success and most humans retain the increased endurance of their ancestors. When you have no Stamina at the start of any turn, you may roll a d6, on a result of 5 or 6, you regain 1 Stamina.
Problem Solvers
The human brain enjoys solving complex problems more than most.
Effect: Gain a miscellaneous +2 to Investigation Skill Rolls.
Versatile
Humans are exceptionally versatile and diverse. Not just in their genetics and adaptations but in their individual practices, interests and beliefs as well.
Effect: Gain 1 additional XP.
Spells/Invocations
Maneuvers
Equipment
Cultist Robes - 2 Armor
Cultist Mask - 1 Armor
Soft Leather Boots - 1 Armor
Cloth Gloves - 1 Armor
Sacrificial Blade - 1d6 Slash or Puncture Damage
Valuables: 1d20 Silver
Stats
STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|
12 | 8 | 12 | 10 | 14 | 14 |
+1 | -1 | +1 | 0 | +2 | +2 |
Size | Medium |
---|---|
Movement | 6 Meters Walking |
Attack Modifier | +5 |
AC | 12 |
HP | 8 |
Armor | 5 |
Domain | Cities, Towns, Villages, Ruins, Ritual Sites and Undergrounds |
Native Realm | X |