Cultist / Cultists (Human)

Devout and dangerous fanatics belonging to a violent cult.

Cultist / Cultists (Human)

Level 1 Entry

Medium - Humanoid - Biped  

Information

Cultists are devout fanatics of their cult. They are even more dangerous than most armed humanoids due to their extreme devotion and lack of self preservation.

Behavior

Cultists typically engage in secret meetings and dark rituals by night or in secret. By day they act like any other human and can perfectly blend into any town or city. This makes cultists particularly difficult to root out.

Tactics

In battle cultists typically utilize complex plans and strange rituals to achieve their goals. Most cultists have one or two Spells or Invocations they can cast and will engage with magic until they run out of Mana or Faith or are forced into melee combat, in which case they will draw their ritual blade without hesitation. 

Archetypes

Cultist

Cultist Training: Gain Training in the Skills of Arcane or Knowledge and Deception.

Gain Training with Knives. 

Cultist Equipment: Acquire Cultist Robes and a Sacrificial Blade.

Occult Knowledge: Gain the ability to cast Spells or Invocations and acquire 2 Tier I Spells or Invocations. You convert Willpower into Mana or Faith for the purpose of casting Spells or Invocations. However whenever you cast a spell you deal 1d6 Psychic Damage to yourself.

Wise One: Your Maximum Mana or Faith Pool is Increased by 2.

Fervor: Acquire a Tier 1 Maneuver of your choice. 

Traits

Adaptable

Humans have an extreme ability to adapt to new habitats and environments, if not Biologically than through the use of custom tools and structures. Because of this all Humans are considered trained with CON Saving Throws.

Persistence Hunter

Human development most often follows this path to success and most humans retain the increased endurance of their ancestors. When you have no Stamina at the start of any turn, you may roll a d6, on a result of 5 or 6, you regain 1 Stamina.

Problem Solvers

The human brain enjoys solving complex problems more than most.

Effect: Gain a miscellaneous +2 to Investigation Skill Rolls.

Versatile

Humans are exceptionally versatile and diverse. Not just in their genetics and adaptations but in their individual practices, interests and beliefs as well.

Effect: Gain 1 additional XP.

Spells/Invocations

Maneuvers

Equipment

Cultist Robes - 2 Armor

Cultist Mask - 1 Armor

Soft Leather Boots - 1 Armor

Cloth Gloves - 1 Armor

Sacrificial Blade - 1d6 Slash or Puncture Damage

Valuables: 1d20 Silver

Stats

STR CON DEX INT WIS CHA
12 8 12 10 14 14
+1 -1 +1 0 +2 +2
Size Medium
Movement 6 Meters Walking 
Attack Modifier +5
AC 12
HP 8
Armor 5
Domain Cities, Towns, Villages, Ruins, Ritual Sites and Undergrounds 
Native Realm X