Crumbandit / Crumbandits
A type of cunning and mischievous primate with a thieving habit.

Level 2 Entry
Small - Primate - Biped
Information
Crumbandits are small mischievous and highly intelligent primates. They are typically 30 cm tall, have gray and black fur and have pink exposed skin on their mouths, noses, bellies, fingers and toes. They typically have a black band of fur around their eyes and around their short stubby tails. Their large expressive eyes tend to be shades of green or yellow. Their large mouths are filled with a very humanoid array of teeth aside from their oversized canines.
Behavior
Crumbandits primarily operate as thieves and scavengers and tend to target humanoid settlements and cities. They are exceptionally intelligent, have their own form of complex language and writing and are known to scheme and plan collectively before pulling off tremendous food heists and then migrating to the next city.
Individually crumbandits are curious and mischievous but not necessarily malicious.
When threatened, crumbandits are known to use anything at their disposal as means of defense, including weapons, tools and technology.
Tactics
Crumbandits will typically take on the masquerade of a simple animal and beg for food or trinkets. They may even perform tricks or act affectionate in exchange for these things. These displays are a ruse that is meant to accustom the inhabitants of the city to the common sight of crumbandits underfoot. As this phase of their plan takes place they are gathering information about the city, its food reserves and how well they are protected. Once they have acquired enough information crumbandits will meet to form a final plan, then, typically in a single night, will break and enter into the largest hoard of food in the city, or all the larders in a small village, and take every last scrap. They leave nothing and make their way out of town that same night, already heading to the city or town that will be their next mark.
If they are forced to fight, crumbandits will use anything and everything to defend themselves. They have even been known to coordinate and plan and may even use fire or deconstruction. Since they are so intelligent they can even use most tools, weapons, traps, vehicles and technology. They will lock doors, light fires, drop chandeliers or drive wagons in order to defeat their foes. While they may be small and weak, they are a dangerous foe to face in combat nonetheless.
Traits
Night Vision
Effect: The creature can comfortably see and view the world in muted colors while in dim or dark lighting conditions up to a range of 10 meters. This is usually accompanied by the Trait “Light Sensitivity".
Tool Use
The creature can use tools and devices, making it a cunning foe to face.
Effect: The creature can use tools and machinery without penalty and may add its training modifier to rolls made to use such devices.
Saboteur Skill Training
The creature is trained in skills that would aid it in sabotage.
Effect: The creature gains Training in the Driving, Fine Motor, Deception and Charm Skills.
Weapon Sense
Effect: The creature gains Training with any weapon it uses for 1 or more Attacks until the end of active combat.
Multi-Strike I
The creature can attack a couple times in rapid succession.
Effect: The creature is considered to possess a total of 2 Melee Attack Actions per turn.
Abilities
Bite I
The Creature possesses a Weak Bite Attack.
Action: Melee Attack Action
Range: Adjacent
Damage: 1d6 + 2 + -1 Slash or Puncture Damage.
Claws Strike I
The Creature Possesses Claws that it wields as a Natural Weapon.
Action: Melee Attack Action
Range: Melee
Damage: 1d4 + 2 + 4 Slash or Puncture Damage.
Scamper I
The creature is capable of making a quick getaway when threatened.
Action: Sprint
Effect: The creature gains an additional 3 Meters per Movement when they convert their Action into a Movement.
Stats
STR | CON | DEX | INT | WIS | CHA |
---|---|---|---|---|---|
8 | 10 | 18 | 14 | 14 | 12 |
-1 | 0 | +4 | +2 | +2 | +1 |
Size | Small |
---|---|
Movement | 5 Meters Walking |
Attack Modifier | +7 |
AC | 16 |
HP | 12 |
Armor | None |
Domain | Settlements, Cities and Undergrounds. |
Native Realm | X |