Corpse Cloud

An Area Spell that fills the air with a cloud of necrotic particles.

Tier II - Underworld - Witchcraft

An Area Spell that fills the air with a cloud of necrotic particles.

Spell Tier II
Action Type Action
Mana Cost 1
Range 3 Meter Cone
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible, Visible

Effect: All creatures in the spell’s Range must Roll a DEX or CON Saving Throw. The DC is equal to the casters Spell Save DC.

Creatures that Fail are dealt 1d12 Necrotic Damage.

Creatures that Pass are dealt ½ damage.

Special: Living creatures slain by Necrotic Damage have a 50% chance of returning as zombies of ½ the slain creatures level and enter initiative the round after they were slain.

Overpower: The Caster can spend 1 additional Mana to increase the Range of this Spell by 1 Meter,

Or add 2 Necrotic Damage to this Spells Effect,

Or Increase the Save DC for this casting of the Spell by 2.