Conjure Water
Conjures a sample of random water from within the Realm.
Tier I - Conjuration - Spell
Conjures a few liters of random water from within the Realm.
Spell Tier | I |
---|---|
Action Type | Action or Spell Attack Action |
Mana Cost | 1 |
Range | 10 Meters |
Requirements | Voice and 1 Free Hand |
Sustain | No |
Spell Traits | Audible, Visible |
Description: With a small blast of Mana the caster summons a tight ball of a random sample of water from within their realm.
Effect: The caster summons a number of Liters of water equal to their Spellcasting Modifier into a container or unoccupied space within Range. There is a 10% chance that the water will be drinkable.
Spell Attack: You may use this summons as an Attack via a Spell Attack Action and Rolling a Ranged or Melee Spell Attack vs a target within Range. If you Hit the target takes 2 Blunt Damage per Liter of Water you Summon and is Considered to be Soaked. If a Medium or smaller Creature is Hit with 5 or more Liters of Water it must Pass a DC 15 or be Knocked Prone.
Overpower: The Caster can spend 1 additional Mana to Conjure an Additional 2 Liters of Water from the same source,
Or increase the Range of this spell by 5 Meters.