Conjure Ice
Conjures a small amount of random ice from within the Realm.
Tier I - Conjuration - Spell
Conjures a small amount of random Ice from within the Realm.
Spell Tier | I |
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Action Type | Action |
Mana Cost | 1 |
Range | 1 Meter |
Requirements | Voice and 1 Free Hand |
Sustain | 1 Mana |
Spell Traits | Audible, Visible |
Description: With a small blast of Mana the caster summons a random sample of Ice from within their realm.
Effect: The caster summons a number of Grams of ice equal to their Spellcasting Modifier x100 into a container or unoccupied space within Range. There is a 10% chance that the Ice will be potable.
Spell Attack Version: You may use this summons as an Attack via a Spell Attack Action and Rolling a Ranged or Melee Spell Attack vs a target within Range. If you Hit the target takes 3 Frost Damage per 100 grams of Ice you Summon. If a Medium or smaller Creature is Hit with 6 or more Frost Damage it must Pass a DC 15 Strength Saving Throw or be Frozen until the end of its next turn.
Spell Weapon: After Expending a Motion, you may make melee attacks with this spell weapon until the end of your next turn or until this spell is no longer being sustained. The Weapon uses your Spellcasting Modifier + Training Bonus for Attack Rolls, Deals 1d12 Frost Damage and adds Spellcasting Modifier Damage on Hits.
Overpower: The Caster can spend 1 additional Mana to Conjure an Additional 100 Grams of Ice from the same source,
Or add 4 to this Spell’s Attacks Roll,
Or increase the Range of this spell by 5 Meters
Or gain 1 additional Melee Attack Action using this Spell’s Weapon this Turn.