Conjure Haunt

Conjures a malevolent ghost from the spirit realm.

Tier II - Conjuration - Spell

Conjures a malevolent ghost from the spirit realm.

Spell Tier II
Action Type Action
Mana Cost 3
Range 10 Meters
Requirements Voice and 1 Free Hand
Sustain 2 Mana
Spell Traits Audible, Visible

Description: With a burst of mana the caster briefly pulls a malevolent creature from the adjacent Spirit Realm into their own.

Effect: A Haunt of Level 3 or lower appears in an adjacent unoccupied space. The Conjured Haunt does as you ask and follows simple commands such as “Guard Me”, “Follow”, “Attack” and “Flee” and the creature acts immediately after the caster in Initiative. The Haunt persists until the end of the caster's next turn or until the spell is no longer being sustained and returns to the spirit realm afterwards. The Haunt returns to the spirit realm if it is reduced to 0 HP or fewer.

Overpower: The Caster can spend 1 additional Mana to Conjure an Additional Haunt of the same type,

Or increase the Range of this Spell by 5 Meters,

Or increase the Summoned Haunt’s Level by 1.