Combustion Age - Thrown Weapons

A Collection of Thrown Type Weapons available in the Combustion Age.

Combustion Age - Thrown Weapons

Table of Thrown Weapons

Thrown weapons are weapons defined by their need to be thrown, flung, slung or hurled by creatures in order to inflict damage or effects to others.

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo  Item Traits  Cost
Bola Weighted balls at the ends of interconnected chords, used to grapple creatures at range. 1 1d6 + STR or DEX Modifier  Blunt 1+ M Bolas Uncommon, Crafted, Thrown,  Quick Reload, Quiet,  Grappling, Recoverable 5 Dollars
Throwing Knife Knives custom made and weighted to be thrown reliably. 1 1d4 + STR or DEX Modifier  Puncture 1+ M Throwing Knives  Common, Forged, Thrown, Quick Reload, Quiet, Recoverable 2 Dollars
Kunai Knives custom made and weighted to be thrown reliably, with a small loop at the pommel for easy grabbing. 1 1d4 + STR or DEX Modifier  Puncture 1+ M Kunai  Uncommon, Forged, Thrown, Quick Reload, Quiet, Recoverable 2 Dollars
Javelin A small hand spear, designed and weighted to be thrown, range can be extended by an atlatl.  1 1d6 + STR or DEX Modifier  Puncture 10+ M Javelins Common, Crafted, Thrown, Quick Reload, Quiet, Recoverable 4 Dollars
Throwing Ax A small hand ax, designed and weighted to be thrown. 1 1d6 + STR or DEX Modifier  Slash 1+ M Throwing Axes  Uncommon, Forged, Thrown, Quick Reload, Recoverable 6 Dollars
Chakram Metal ring shaped blades with a sharpened outer edge and dull inner edge, designed to be thrown. 1 1d6 + STR or DEX Modifier  Slash 10+ M Chakrams  Uncommon, Forged, Thrown, Quick Reload, Recoverable 6 Dollars
Shuriken Small star shaped blades with a hole in the center for easy grabbing and storage, designed and weighted to be thrown. 1 1d4 + STR or DEX Modifier  Slash 1+ M Shuriken  Uncommon, Forged, Thrown,  Quick Reload, Quiet, Recoverable 2 Dollars
Stone Small aerodynamic stones. 1 1d4 + STR or DEX Modifier  Blunt 1+ M Stones  Common,  Thrown,  Quick Reload,  Quiet, Recoverable 1 Dollar
Burn Bottle A bottle of alcohol or fuel with a rag stuffed in the top, lit ablaze before being thrown.  Requires a Motion to prime. 1 2d6 Burn 1+ M (1 Meter Blast) Burn Bottles Uncommon, Fragile, Thrown,  Quick Reload, Single Use 5 Dollars
Ceramic Grenade A small ceramic jar, stuffed with black powder, stones and lit using a fuse.  Requires a Motion to prime. 1 3d4 + 2 Kinetic 1+ M (1 Meter Blast) Ceramic Grenade(½ lb. Ceramic and 1 lb. Black Powder, wick) Uncommon, Thrown,  Loud,  Impact I,  Single Use 20 Dollars
Iron Grenade A small ball of wrought or cast iron, filled with black powder and lit using a fuse.  Requires a Motion to prime. 1 3d6 + 2 Kinetic 1+ M (1 Meter Blast) Iron Grenade(½ lb. Shaped Iron and 1 lb. Black Powder, wick)  Uncommon, Thrown, Forged, Loud,  Impact II,  Single Use 50 Dollars
Dynamite Stick A stick of dynamite with a quick burning fuse.  Requires a Motion to prime. 1 3d10 + 4  Kinetic 1+ M (1 Meter Blast) Dynamite Stick, Detonator, Fuse Uncommon, Thrown, Planted,  Loud,  Impact III, Single Use 80 Dollars
Fragmentation Grenade A modern grenade with sections that fragment and disperse shrapnel when it detonates. Requires a Motion to prime.  1 5d8 + 5  Kinetic 1+ M (1 Meter Blast) Grenade Casing, Fuse, Detonator, High Explosive Rare, Manufactured, Military, Thrown, Loud,  Impact III, Single Use 120 Dollars
Anti-Personnel Mine A modern mine with sections that fragment and disperse shrapnel when it detonates.   Requires a Motion to prime. 2 5d8 + 5  Kinetic 1+ M (1 Meter Blast) Grenade Casing, Fuse, Detonator, High Explosive Rare, Manufactured, Military, Planted, Triggered(40 kgs or more of pressure), Loud,  Impact III, Single Use 120 Dollars