Colonial - High Skill Ranged Weapons

Tricky to master, impressive to behold.

Colonial - High Skill Ranged Weapons

High skill ranged weapons are a type of ranged weapon defined by their high skill needed to master and use effectively in combat. 

Table of High Skill Ranged Weapons

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo Item Traits  Cost
Blowgun A small narrow tube of hollowed wood or metal, capable of launching small darts. 2 1d4 + STR or CON Modifier Puncture 10+ M Darts,  High Skill Ranged, Quick Reload, Single Shot  Crafted, Quiet 275 Silver
Boomerangs A wing shaped projectile that makes a rounded flight path. 1 1d6 + STR or DEX Modifier  Blunt Slash  10+ M Boomerangs,  High Skill, Crafted, Thrown, Quick Reload, Returning, Recoverable 150 Silver

Table of Darts

Darts are designed to be fired by a blowgun or thrown.

Ammo Description Weapon Type Traits Cost
Bronze Darts(5) Small darts made of cast bronze, can be hand thrown or launched from a blowgun. Blowguns Uncommon, Recoverable, 40 SC
Iron Darts(5) Small darts made of wrought iron, can be hand thrown or launched from a blowgun. Blowguns Uncommon, +1 Damage, Recoverable, 80 SC
Steel Darts(5) Small darts made of forged steel, can be hand thrown or launched from a blowgun. Blowguns Military, +2 Damage, Recoverable, 160 SC
Poison Darts(5) Poisoned darts of wrought Iron, can be hand thrown or launched from a blowgun. Blowguns Rare, Recoverable, 1d4 Poison Damage, 240 Silver
Toxic Darts(5) Toxic darts of wrought Iron, can be hand thrown or launched from a blowgun. Blowguns Rare, Recoverable, 1d4 Toxic Damage, 240 Silver