Colonial Age - Slings & Projectiles

A weapon nearly as old as time; deadly in the right hands.

Colonial Age - Slings & Projectiles

Slings are a type of weapon defined by their ability to hurl various projectiles using arcing or rotational motion or tension energy. 

Table of Slings

Weapon Description Hands Damage Die / Dice Damage Type Range Ammo / Reload Item Traits  Cost
Hand Sling A length of leather with a widened and depressed section of leather in the middle, designed to be swung rapidly before releasing a small projectile. 1 1d4 Blunt 20 M Stones, Motion Common Ranged, Quick Reload, Single Shot,  Concealable 50 Silver
Slingshot A “Y” shaped section of wood with stretchy bands secured in between, used to launch small projectiles. 2 1d4 Blunt 30 M Stones, Motion Common, Ranged, Quick Reload, Single Shot, Concealable 50 Silver
Atlatl A length of wood with a small hook at the end, used to throw javelins further. 1 1d6 Puncture 40 M Javelins, Motion Uncommon, Ranged, Quick Reload, Single Shot 30 Silver

Table of Sling Projectiles

Sling projectiles are designed to be launched by various types of slings.

Ammo Description Weapon Type Traits Cost
Stones(5) Small aerodynamic stones. Sling Common, Recoverable 5 Silver
Snap Seeds Large round seed pods from the snap plant. They explode and shatter when they experience a high speed impact, spreading their seeds. Sling Uncommon, Converts Damage to Kinetic Damage, +1 Damage, Plant Harvest 40 Silver
Lugnuts(5) Lugnuts made to assemble industrial machines. Sling Uncommon, +1 Damage, Useful, Recoverable 20 Silver
Ball Bearings(5) Metals spheres made for rotating machine parts. Sling Uncommon, +2 Damage, Useful, Recoverable 20 SIlver