Colonial Age - Slings & Projectiles
A weapon nearly as old as time; deadly in the right hands.
Slings are a type of weapon defined by their ability to hurl various projectiles using arcing or rotational motion or tension energy.
Table of Slings
Weapon | Description | Hands | Damage Die / Dice | Damage Type | Range | Ammo / Reload | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Hand Sling | A length of leather with a widened and depressed section of leather in the middle, designed to be swung rapidly before releasing a small projectile. | 1 | 1d4 | Blunt | 20 M | Stones, Motion | Common Ranged, Quick Reload, Single Shot, Concealable | 50 Silver |
Slingshot | A “Y” shaped section of wood with stretchy bands secured in between, used to launch small projectiles. | 2 | 1d4 | Blunt | 30 M | Stones, Motion | Common, Ranged, Quick Reload, Single Shot, Concealable | 50 Silver |
Atlatl | A length of wood with a small hook at the end, used to throw javelins further. | 1 | 1d6 | Puncture | 40 M | Javelins, Motion | Uncommon, Ranged, Quick Reload, Single Shot | 30 Silver |
Table of Sling Projectiles
Sling projectiles are designed to be launched by various types of slings.
Ammo | Description | Weapon Type | Traits | Cost |
---|---|---|---|---|
Stones(5) | Small aerodynamic stones. | Sling | Common, Recoverable | 5 Silver |
Snap Seeds | Large round seed pods from the snap plant. They explode and shatter when they experience a high speed impact, spreading their seeds. | Sling | Uncommon, Converts Damage to Kinetic Damage, +1 Damage, Plant Harvest | 40 Silver |
Lugnuts(5) | Lugnuts made to assemble industrial machines. | Sling | Uncommon, +1 Damage, Useful, Recoverable | 20 Silver |
Ball Bearings(5) | Metals spheres made for rotating machine parts. | Sling | Uncommon, +2 Damage, Useful, Recoverable | 20 SIlver |