Colonial Age - Clubs
For when you need to give it a whack.
Clubs are a type of weapon defined by their ability to deal Blunt Damaged and in most cases are less lethal than other weapon options. It is anything resembling a weapon that is sturdy and easy to hold that can be used to bludgeon or beat another creature.
Table of Clubs
Weapon Type / Weapon Name | Description | Hands | Damage Die / Dice | Damage Type(s) | Range | Materials | Item Traits | Cost |
---|---|---|---|---|---|---|---|---|
Blackjack | A small leather strap, containing a lump of stone or lead. | 1 | 1d4 | Blunt | 1 M | Leather, Metal or Stone | Common, Tiny, Crafted, Concealable | 40 Silver |
Cudgel | A simple gnarled branch of wood. | 1 | 1d4 | Blunt | 1 M | Wood | Common, Small, Crafted, Quick Strike | 40 Silver |
Rolling Pin | A large kitchen rolling pin/ | 1 | 1d4 | Blunt | 1 M | Wood | Common, Small, Crafted, Useful | 50 Silver |
Candlestick Holder | A heavy metal candlestick holder. | 1 | 1d4 | Blunt | 1 M | Metal | Common, Small, Forged, Useful | 60 Silver |
Cane | A shaped wooden cane, possibly with metal ornamentation, primarily used to aid short city walks. | 1 | 1d4 | Blunt | 1 M | Wood, Metal | Common, Medium, Crafted, Fashionable, Quick Strike | 40 Silver |
Walking Stick | A length of carved and sanded wood, primarily used as a walking stick. | 1 | 1d4 | Blunt | 1 M | Wood | Common, Medium, Crafted, Fashionable, Quick Strike | 50 Silver |
Billy Club | An all black club with a wrist strap and ridged handle, primarily used by police forces. | 1 | 1d4 + 1 | Blunt | 1 M | Hardwood or Metal | Uncommon, Medium, Finely Crafted, Quick Strike | 240 Silver |
Tonfa | A rod of metal or wood with a standard club handle and side handle that allow the weapon to be used both offensively and defensively. | 1 | 1d4 + 1 | Blunt | 1 M | Metal or Hardwood | Uncommon, Medium, Finely Crafted, Quick Strike, Parrying Weapon | 400 Silver |
Cast Iron Pan | A frying pan made of thick cast iron, with a long handle for cooking over campfires. | 1-2 | 1d6 | Blunt | 1 M | Cast Iron | Common, Crafted, Useful | 60 SIlver |
Quarterstaff | A long length of carved and sanded hardwood used for self defense. | 1-2 | 1d6 | Blunt | 1 M | Hardwood | Common, Crafted, Quick Strike, Variable | 90 Silver |
Stone Club | A shaped wooden club with a stone set in its head. | 1-2 | 1d6 | Blunt | 1 M | Stone, Wood | Common, Crafted, Impact I, Variable | 100 Silver |
Mace | A forged metal metal pole with a heavy rounded ball at one end. | 1-2 | 1d8 | Blunt | 1 M | Wood, Metal | Military, Forged, Impact I, Variable | 400 Silver |
Morningstar | A forged metal pole with a heavy spiked ball at one end. | 1-2 | 1d4 / 1d4 | Blunt, Puncture | 1 M | Metal | Military, Forged, Brutal I, Variable | 600 Silver |
Torch | A simple wooden torch, wrapped in an oil soaked rag. | 1-2 | 1d4 +1 | Blunt + Burn | 1 M | Wood | Common, Crafted, Variable | 40 Silver |
Polemace | A 2 meter pole with a small mace-head attached to each end. | 1-2 | 1d8 | Blunt | 1 M | Wood, Metal | Common, Forged, Variable, Quick Strike, | 500 Silver |
Greatclub | A large gnarled branch of hardwood, too heavy for most to wield. | 2 | 1d10 | Blunt | 1 M | Hardwood | Common, Impact II, Heavy | 360 Silver |
Lamp Post | A street grade lamp-post intended for the illumination of a city or town used as a melee weapon. | 2 | 1d12 | Blunt | 1 M | Metal | Common, Impact III, Super Heavy, Awkward | 1,600 Silver |
Boom Staff | A massive metal staff containing a modified cannon that is activated by stabbing impacts. | 2 | 1d12 + 2d6 + 2 | Blunt + Kinetic (when loaded) | 1 M | Metal | Rare, Forged, Long,Heavy, Impact III, Slow Reload, 2 Shot | 18,000 Silver |