Bramblemancy

Elementalism - Botanamancy Ability The ability to control and manipulate Shrubs, Bushes, Brambles and Briars.

Plant Life - Elementalism

XP Cost: 1   Prerequisites: Botanamancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Area 4 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can control and manipulate small woody plants such as Shrubs, Bushes, Brambles and Briars.

Using a Motion: You can cause a bramble, bush or shrub within Range to grow thorns, increase leaf growth, drop all of its leaves, produce flowers and/or fruit, secrete sticky sap or grow up to 10 cm taller. Manipulating the same plant in this fashion more than twice in a 24 hour period will cause the plant to wither and die soon after the exertion.

Bramblesnap: Using an Action, you can cause a 4 meter area of brambles, shrubs or bushes within 10 meters of you to move, reshape or animate as you see fit.

Bramble Attacks: Target any creature within Range within 4 Meters of a Bramble, Bush or Shrub. Make a Ranged Spell Attack with +2 to Hit, Creatures hit by are dealt 3d6 + Caster Modifier Slash Damage.

Bramble Restraints: Target any creatures within Range within 4 Meters of a Bramble, Bush or Shrub. Creatures targeted must Roll DEX Saving Throw, the DC is equal to the Caster’s Spell Save DC.

Creatures who Fail are Grappled until they Break the Grapple or the Bramble Restraints are destroyed. At the start of each turn that they remain Grappled and every time they fail an attempt to break the grapple they are dealt 1d6 + Caster Modifier Slash Damage.

Creatures that Pass are dealt 1d6 + Caster Modifier Slash Damage but are not grappled.

Sustain: Sustaining this Ability allows the animated brambles to persist until this ability is no longer being sustained.

Overpower: The Caster can spend an additional ARP to overpower this Ability and Increase the Range of this Ability by 2 Meters,

Or Increase the Area of this Ability by 2 Meters,

Or add 1d6 Slash Damage to this ability’s Attack or Restrain options,

Or add 2 to the DC for this ability’s Restrain option.