Automaton Traits & Abilities

A collection a Traits and Abilities that can only be acquired by Automatons.

Automaton Traits & Abilities

Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.

Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.

Automaton Traits & Abilties

Acquire with XP

Traits

Simulated Emotions

Negates the “Cold Hearted Machine” Trait.

XP Cost: 2 Prerequisites: Robot, AI

Effect: You may remove or ignore the “Cold Hearted Machine” Trait on this Character’s Sheet

Mechanical Perception

Enhances the perceptive skills of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork, AI

Effect: Your Perception Skill gains a Misc. +2 Modifier.

Mechanical Strength

Enhances the strength attribute of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Your Strength Attribute Total is increased by 2.

Sturdy Construction

Grants the automaton training in Strength Saving Throws.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Gain Training in Strength Saving Throws.

Mechanical Dexterity

Enhances the dexterity attribute of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Your Dexterity Attribute Total is increased by 2.

Flexible Construction

Grants the automaton training in Dexterity Saving Throws.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Gain Training in Dexterity Saving Throws.

Mechanical Fortitude

Enhances the constitution attribute of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Your Constitution Attribute Total is increased by 2.

Solid Construction

Grants the automaton training in Constitution Saving Throws.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Gain Training in Constitution Saving Throws.

Programmed Intelligence

Enhances the intellect attribute of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork, AI

Effect: Your Intellect Attribute Total is increased by 2.

Wise

Enhances the wisdom attribute of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork, AI

Effect: Your Wisdom Attribute Total is increased by 2.

Mechanical Speed

Enhances the movement speed of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Your Movement Speed is increased by 1 meter per Movement.

Mechanical Initiative

Enhances the Initiative of the automaton.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Your Initiative gains a misc. +2 modifier.

Deep Sea Diver

Suffer no negative effects from crushing water pressure from extreme depths.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: You do not receive damage from the extreme pressures exerted by large bodies of water at deeper depths, nor do you suffer from decompression sickness or any other ill effects from rapid decompression.

Flight Maneuverability

Increase bonuses granted while flying.

XP Cost: 3 Prerequisites: Robot, Flight

Effect: You do not provoke attacks of opportunity while flying and gain a situational +2 to DEX Saving Throws while flying or hovering. 

Abilities

Destructive

Your hard chassis allows you to deliver a significant amount of damage with you body itself.

XP Cost: 2 Prerequisites: Robot, Golem, Clockwork

Effect: Your Unarmed Attacks are now considered to deal 1d10 + STR or DEX modifier Blunt Damage. You are Trained to wield your body as weapon. Your unarmed attacks are considered to have the Brutal and Demolisher Weapon Traits.