Techno-Mage Techno Mages use a combination of technology and Magic Artifacts to cast spells as fluently, if not more so than the Wizards of old. Usually their kit involves a device,
Actions Actions and the action economy are how all creatures interact with the game worlds of Altered Realms. Each turn taken by a creature is broken down into key characteristics of interaction. When starting a turn a typical creature has an Action, a Motion and a Movement available. When not currently
Ranged Combat When a player wishes to make a Ranged Attack they first must get within range for the Weapon they are wielding or Spell they are using. Then they Expend a Ranged or Spell Attack Action and make a Ranged or Ranged Spell Attack vs their selected target’s AC, Applying
Sorcerer Some people are gifted with an extremely strong connection to the Mana Stream, either through their lineage or through long term Magic Exposure.
Melee Combat Reaction Attacks A creature’s Reaction is spent to use their Reaction Attacks. A creature can use as many Reaction Attacks as they have Reactions. Reaction attacks are triggered whenever a combatant moves 1 meter or more away without disengaging, when a creature fires a Ranged Weapon while within Melee
Inflicting Damage Attack Modifier A Creature’s Attack Modifier is added to an Attack Roll made for a Melee, Ranged or Spell Attacks. A Creature’s Attack Modifier is Equal to the Attribute Modifier used to Wield a Weapon of that Type plus the Wielder’s Training Bonus. Training Bonus A creature’
Chosen Chosen are magic users who gained their magical abilities directly through a magical artifact or heirloom and may very well be powerless without it.