Astral Projection
Allows the caster to travel outside of their body through the Astral Plane.
Tier III - Divination - Spell
Allows the caster to travel outside of their body through the Astral Plane.
Spell Tier | III |
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Action Type | Action |
Mana Cost | 3 |
Range | Personal |
Requirements | Two Free Hands |
Sustain | 3 Mana |
Spell Traits | Audible, Visible/ Semi-visible |
Description: Pressing both hands against your head you magically separate your consciousness from your body.
Effect: Until the end of your next turn or until this spell is no longer being sustained you are considered to be astrally projecting. While in this state your body is considered to be unconscious but stable. Your consciousness can view and hear both the physical world and sub-dimensional energy. The Caster gains the Phasing Trait and their Movement is considered to be Flying and Phasing Until the End of their Next Turn or until this spell is no longer being sustained. Phasing allows the caster to move through matter and other creatures and causes all Physical Damage Types to deal ½ their Damage to the Caster. The Caster must Roll and Pass a DC 14 Wisdom Saving Throw to successfully Interact with the Physical Realm while under the Effect of this Spell. This includes making Attacks, but not Casting Spells.
Sustaining : The caster cannot regain mana while sustaining this spell.
Overpower : The Caster can spend 1 additional Mana to increase their Movement Speed while under the Effect of this Spell by 1 Meter.