Arthropod Traits & Abilities

A selection of Traits and Abilities that only Arthropod Species may acquire.

Arthropod Traits & Abilities

Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.

Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.

Arthropod Traits & Abilities

Purchase with XP

Traits

Built in Weaponry

Slightly increases the effects of the creature’s natural weapon(s).

XP Cost: 2 Prerequisites: Arthropod

Effect: Your Natural Weapon(s) Attacks are Granted a Misc. +1 to Attack and Damage Rolls.

Built in Arsenal

Moderately increases the effects of the creature’s natural weapon(s).

XP Cost: 4 Prerequisites: Arthropod, Built in Weaponry

Effect: Your Natural Weapon(s) are now considered to have the “Brutal” and “Critacular” Weapon Traits.

Built in Armory

Drastically increases the effects of the creature’s natural weapon(s).

XP Cost: 6 Prerequisites: Arthropod, Built in Arsenal

Effect: Your Natural Weapon(s) Attacks are Granted an additional Misc. +1 to Attack and Damage Rolls.

Your Natural Weapon(s) now deal an additional 1d10 Damage of the same Damage Type.

Ancient Strength

Increase your Strength Attribute.

XP Cost: 2 Prerequisites: Arthropod

Effect: Your Dexterity Attribute Total is increased by 2.

Ancient Agility

Increase your Dexterity Attribute.

XP Cost: 2 Prerequisites: Arthropod

Effect: Your Dexterity Attribute Total is increased by 2.

Ancient Speed

Increase Movement Speed.

XP Cost: 2 Prerequisites: Arthropod

Effect: Your Walking or Crawling Movement Speed is increased by 1 meter per Movement.

Ancient Reflexes

Increase Initiative.

XP Cost: 2 Prerequisites: Arthropod

Effect: Your Initiative gains a misc. +2 Modifier.

Flight Maneuverability

Increase bonuses granted while flying.

XP Cost: 2 Prerequisites: Arthropod, Winged Flight

Effect: You do not provoke attacks of opportunity while flying and gain a situational +2 to DEX Saving Throws while flying. 

Graceful Landing

Further reduce damage from hard landings.

XP Cost: 2 Prerequisites: Arthropod, Exoskeleton, Winged Flight

Effect: When you fall and receive damage from a hard landing, you may roll d6’s instead of d10’s from the Blunt Damage dealt from the distance of the fall.

Abilities

Antennae Scan

XP Cost: 2 Prerequisites: Arthropod

Action: Motion

Range: 1 Meter

Effect: You use your antennae to scan an adjacent creature. When you do so, you gain a Destiny Die that you may use on any Skill or Attack Roll vs that Creature. You can only acquire 1 Destiny Die on a creature at any given time.