Armor Bash

Deals extra damage to an opponents armor.

You focus the force of your blow on your opponent's armor.

Maneuver Tier I
Action Type Motion
Might Cost 1
Range Melee Weapon Range
Prerequisites Wielded Blunt Weapon
Sustain No

Effect : Whenever you target a creature with a Blunt Weapon Attack you may choose to activate Armor Bash via a Motion prior to making the Attack Roll. When you do so the next attack is considered to be Armor Breaking and all damage must be subtracted from Armor first and then HP when no Armor is remaining. in addition to this the attack deals an additional 1d6 +2 Blunt Damage.

Overpower : Spend 1 additional Might to add +2 to this Maneuvers Attack Roll, Or increase the damage dealt on a successful Hit by +2.

Special : Armor Bash automatically Critical Hits when it Hits Prone Creatures.