Arcane Chains
Summons strands of energy to slow, stop or restrain your foes.
Tier I - Abjuration - Spell
Summons strands of energy to slow, stop or restrain your foes.
Spell Tier | I |
---|---|
Action Type | Action |
Mana Cost | 2 |
Range | 1 Meter Blast Within 20 Meters |
Requirements | Voice and 1 Free Hand |
Sustain | No |
Spell Traits | Audible, Visible |
Effect : Designate a 1 Meter Blast Area within Range. In that Area, you summon forth a number of colored energy tendrils from the ground equal to 2X your Spellcasting Modifier. Each tendril has 4 HP and collectively they can Immobilize creatures within their Area. Use the Table below to determine how many Tendrils are needed to Immobilize a Creature.
Creature Size | Tendrils Needed to Restrain |
---|---|
Tiny | 2 |
Small | 4 |
Medium | 6 |
Large | 8 |
Huge | 12 |
Giant | 20 |
Massive | 40 |
The effect ends when enough tendrils are reduced to Zero HP or an immobilized creature successfully rolls a DC 18 Escape Roll. The Tendrils naturally dissipate when the Caster is no longer within Range.
Overpower: The caster can spend 1 mana to add 5 tendrils to this spell’s Effect,
Or increase the Range of this Spell by 5 Meters,
Or increase the Area of this Spell’s Effect by 1 Meter.