Arcane Barrage
Generates hundreds of projectiles and sends them hurtling towards a specified area.
Tier III - Evocation - Spell
Generates hundreds of projectiles and sends them hurtling towards a specified area.
Spell Tier | III |
---|---|
Action Type | Action |
Mana Cost | 3 |
Range | 50 Meters |
Requirements | Two Free Hands |
Sustain | 3 Mana |
Spell Traits | Audible, Visible |
Spell Description: You summon forth several hundred small projectiles of concentrated force and arrange them in an array around yourself, once you have enough, you start sending them hurtling towards a designated area, riddling it with impacts and holes.
Effect: Until the end of the caster’s next turn or until this spell is no longer being sustained a 1 Meter Blast Area within Range which the Caster designates is bombarded with small kinetic projectiles, dealing 4d8 Puncture Damage to all Creatures, Objects and Structures that start their turn/round in the area, Non-metal structures have their standard Damage Resistances Ignored. Creatures that start their Turn in the Spells Area must Roll a Dexterity Saving Throw, the DC is equal to the Caster’s Spell Save DC.
Fail: Creatures that Fail this Spells Saving Throw are dealt Full Damage from this Spells Effect.
Pass: Creatures that Pass this Spells Saving Throw are dealt Half Damage from this Spells Effect.
Overpower: The caster can spend 1 additional Mana to increase the damage of Barrage by +1d8 Puncture Damage,
Or increase the Range of the Spell by 10 Meters, Or increase the Blast Area of its effect by 1 Meter.
Sustaining: Sustaining this Spell allows the Caster to use their Action to Move the Area of this Spells Effect up to 6 Meters.