Animate Object(s)

Causes one or more objects to animate in a lively fashion.

Tier I - Enchantment - Spell

Causes one or more objects to animate in a lively fashion.

Spell Tier I
Action Type Action
Mana Cost 1
Range 5 Meters
Requirements Voice, One Free Hand
Sustain 1 Mana
Spell Traits Audible, Visible

Description: You cause a burst of intent to swarm around a non-enchanted small or tiny object, causing it to animate by your command.

Effect: The chosen object within range animates in a fashion indicated by the caster until the end of their next turn or until this spell is no longer being sustained. It can move up to 5 meters during the caster’s turns.

Spell Weapon: The caster can utilize Animated Objects as weapons or use this spell to wield a small or tiny weapon within range via a Motion. The caster can make Melee Attacks with the Animated Object or Weapon, within the range of this spell, until the end of their next turn or until this spell is no longer being sustained. The Weapon uses their Spellcasting Modifier + Training Bonus for Attack Rolls and adds Spellcasting Modifier Damage on Hits.

Spell Attack: The Caster can make a Ranged Spell Attack Action to hurl animated objects at targets within Range. Hits deal Damage based on the size of the object and type of object. Dense lumpy things deal Blunt Damage, Blades, Glass and Pottery Deal Slash Damage, stuff with a point deals puncture damage, etc.

Item Size Damage Dealt
Tiny 1d10 + Spellcasting Modifier
Small 1d12 + Spellcasting Modifier
Medium 2d8 + Spellcasting Modifier
Large 2d10 + Spellcasting Modifier

Overpower: The caster can spend 1 additional Mana to animate another small or tiny object within range, Or Wield an additional Small or Tiny Object or Weapon as a Spell Weapon allowing the caster to make 1 additional Melee Attack using the Spell Weapon until the of their next turn or until this spell is no longer being sustained, Or animate a Medium or smaller object, Or spend 2 additional Mana to Animate a Large or smaller object, or Increase the Spell Attack Damage this Spell deals by +1d6 Damage.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less. Contains 1 Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.