Amphibian Traits & Abilities
A selection of Traits and Abilities that can only be acquired by Amphibian Species.
Species Traits and Abilities are those that can only be acquired by creatures that have the necessary species prerequisites.
Purchasing these with XP will allow creatures to invest further into their own bodies and natural abilities.
Amphibian Traits & Abilities
Acquire with XP
Traits
Aquatic Senses
Enhanced ability to detect creatures within bodies of water.
XP Cost: 2 Prerequisites: Amphibian
Effect: You may add a Destiny Die to all Perception Skill Rolls made to detect creatures in bodies of water that you are currently touching or submerged within.
Native Swimmer
Increase bonuses granted while swimming.
XP Cost: 2 Prerequisites: Amphibian
Effect: You do not provoke attacks of opportunity while swimming and gain a situational +2 to DEX Saving Throws while swimming.
Swim Speed
Grants a swimming movement speed to the creature.
XP Cost: 2 Prerequisites: Amphibian
Effect: Gain a swimming Movement Speed of 6 meters per Movement.
Fast Swimmer
Increase movement speed while swimming.
XP Cost: 2 Prerequisites: Amphibian, Swim Speed
Effect: Your Swimming Movement Speed is increased by 2 meters per Movement.
Abilities
Tongue Grab Strike
Acquire a natural grabbing Tongue Strike Attack.
XP Cost: 2 Prerequisites: Amphibian
Action: Attack Action
Range: 5 Meters
Effect: Make an Attack Roll vs a Target within Range(5 m). If your Hit, the Target must Roll a Strength Saving Throw. The DC is equal to 16 or your Maneuver Save DC, whichever is higher.
Fail: Large or smaller creatures that Fail the Saving Throw are Pulled up to 5 Meters, adjacent to Tongue Striker.
Pass: Large or smaller creatures that Pass the Saving Throw instead Pull the Tongue Striker up to 5 Meters adjacent to them.
Special: Large or smaller objects are automatically pulled up to 5 meters to the Tongue Striker.
Sufficiently sturdy structures always pull the Tongue Striker up to 5 meters adjacent to the structure.